2016 virtual reality industry application article selection

Virtual reality technology (VR) mainly includes simulation environment, perception, natural skills and sensing equipment. The simulation environment is a computer-generated, real-time, dynamic, three-dimensional, realistic image. Perception means that the ideal VR should have the perception that everyone has. In addition to the visual perception generated by computer graphics technology, there are also perceptions such as hearing, touch, force, and motion, and even olfactory and taste, also known as multi-perception.

Natural skills refer to the rotation of the person's head, eyes, gestures, or other human behaviors. The computer processes the data that is appropriate to the actions of the participants, responds to the user's input in real time, and feeds back to the user's facial features. . A sensing device is a three-dimensional interactive device. Let's take a look at the 2016 Enthusiasts.

2016 virtual reality industry application article selection

1. What is VR, AR, MR, CR? What is the difference between them?

Recently, VR fire can't work, there is a kind of meaning that you don't know that VR is embarrassed to go out and chat with others. However, there are still many people who read a lot of articles, that is, they don't know what VR is. What is the difference between VR and AR? It is even more difficult for MR and CR. Today, we will answer these questions for you.

VitualReality, virtual reality, is the use of computing equipment to simulate the creation of a three-dimensional virtual world, providing users with simulations of visual, auditory and other senses, with full "immersion" and "presence". As the saying goes, everything you see is computer-generated and fake. Typical output devices are the Oculus Rift, HTC Vive, and more.

2, conscience promotion: the most worth buying 13 VR helmet

For users who are motivated and eager to experience immersion with every pore, VR (Virtual Reality) devices can present a world that is supposed to be imaginary and incorporate users. This is a technology that is very fascinating to hear, and it is undoubted that it can be fired all over the world in a short time.

The tentative development of a series of VR devices has made VR (Virtual Reality) a well-known hot word from technical terms. Most of the currently released VR devices are classified as smart wearers. Although the production vendors are different, they are similar in appearance. The helmet-style design is not beautiful, but it provides a new form of experience for users.

3, eight major VR equipment master chip China core is also very powerful

CES Asia 2016 has just ended, VR has become the focus of attention without any suspense. Sony, Microsoft, HTC, Samsung, Google and other companies exhibited their own VR products, and visitors were happy to try out various VR devices. VR is so hot, it will certainly attract a lot of people into the game, so what are the current VR chip solutions?

Snapdragon 820 uses Qualcomm's self-designed 64-bit architecture, using four Kryo cores, the highest frequency is 2.2GHz, using Samsung's 14nm FinFET process, supporting fast charging 3.0 technology, equipped with graphics processing chip Adreno 530, DSP digital The signal processor is the Hexagon 680, which uses a new Spectra 14-bit dual ISP processor for image processing capabilities, supporting up to 28 megapixels/30fps and throughput of 1.2 GPix/sec (1.2 billion pixels per second).

4, science: graphic 360 ° panorama and VR difference

Beginning in 2016, Internet giants such as Facebook, Google, Tencent, and Ali have begun to grab the big cake of VR (Virtual Reality). The development of virtual reality is amazing. In the context of such a strong development, some products have begun to play the VR scorpion, hanging VR's gimmick to sell 360 ° panoramic video.

In the face of more and more "VR products", we will lead you to understand the virtual reality and tell you how to distinguish between VR and 360° panoramic video.

5. Dismantle several well-known VR products and understand their "core"

VR (Virtual Reality, VR for short) was proposed by American VPL company founder Jaron Lanier in the early 1980s. The specific connotation is: comprehensive use of computer graphics systems and various interfaces such as reality and control to provide immersive sensation technology in a three-dimensional environment that can be generated on a computer. Among them, the computer-generated, interactive three-dimensional environment is called the virtual environment (Virtual Environment, VE for short). Virtual reality technology is a technology that can create and experience computer simulation systems for virtual worlds. It uses a computer to generate a simulation environment that uses a multi-source information fusion interactive 3D dynamic view and system simulation of physical behavior to immerse users in the environment.

6, the netizen's 10 most cost-effective VR glasses

VR glasses are also very hot, but the fish and dragons are mixed, some have done it with heart, and some are purely fishing one ticket, so the little friends who want to start must polish your titanium alloy eyes.

In this regard, the author has selected 10 models from the released VR glasses, including the external head display, mobile phone box and one machine.

7. The most complete VR industry chain panorama in history with 10 chips of welfare VR

As early as decades ago, the illusion of VR technology and even prototype equipment have emerged, but it really entered the public and the media, but only three or five years. In August 2012, a product called OculusRift landed on Kickstarter for crowdfunding. The first round of financing reached an astonishing 16 million yuan. At this time, some sensitive investors and the media suddenly noticed this name as virtual. Realistic technology. Take a look at the history of virtual reality development:

8, NextVR: Why become a unicorn VR live?

NextVR is already the world's hottest VR live broadcast platform, and the only company that realizes HD quality VR live broadcast. Different from the flood of 360-degree panoramic video, NextVR realizes real-time VR live broadcast with deep information (commonly known as stereo video). Captured live VR content, NextVR offers a deep immersive experience, from rock concerts to sporting events to fashion shows, and all the high-quality video broadcasts that let viewers enjoy real-life experiences.

9. How do designers quickly transform to do VR design?

This article is from Google senior designer Jean Denis, compiled and partially refined and supplemented. Denis joined the Cardboard team in 2015, from traditional Internet product design to VR product design, he shared his own experience.

Compared to traditional design, VR is a new field, there are too many new knowledge to learn, then you need to know a few interesting things first: sketch is the core of all tasks. Sketches are undoubtedly the most efficient way in the collision and design phases of thinking. After transforming the VR product designer, the sketches of the paintings may be more than the previous professional paintings.

10, Oculus prohibits users from running their own content with HTC Vive

However, the harmony between Oculus Rift and HTC Vive seems to be broken. According to foreign media reports, Oculus has recently updated and upgraded the "Platform Integrity Check" program. This will mean that HTC Vive users can no longer use Revive to experience Oculus content, because the upgraded system will directly check whether the hardware is the Oculus Rift platform. If it is not Oculus Rift, the system will refuse to run the corresponding content.

In this regard, Oculus said that the update does not target HTC Vive, just to prevent pirated helmets. This statement can give full marks, but considering that the number of users who purchase VR devices is still a minority, this "closed" approach seems to be difficult to get the hearts of the people. After all, Steam VR is still open to both parties, "just see if developers want support on both sides." However, on another level, Oculus has opened up a combination of soft and hard precedents, which may bring another picture, just like the current console market.

11, the three major VR heads behind the supply chain all "exposure"

After the current three major VR heads show Oculus, HTC Vive, Sony PS VR, what is the market performance? Piper Jaffray predicts that the Oculus Rift will have sales of 3.6 million in 2016, HTC Vive is expected to sell 2.1 million units, and Sony Morpheus will be 1.4 million units. At the same time, the three major VR heads have a target of 100 million units in 2016.

12, Deutsche Bank VR report, take you to understand everything about VR

Deutsche Bank expects that by the end of 2016, Oculus sales will reach 1 million units, HTC Vive will reach 1 million units, Sony PS VR will reach 2.5 million units, and the number of mobile VR users will reach 18 million units.

In view of the fact that the number of PS4s will reach 50 million at the end of this year and the success of Sony's new products, it is expected that PS VR sales will be the highest this year. In the long run, mobile VR products will have a broader market space with lower cost and increasing user experience. This year, Samsung Gear VR sales are expected to exceed 10 million units, compared with 250,000 units last year, Samsung will also use this product to consolidate its leading position in the mobile VR market. It is estimated that in 2017, sales of mobile VR products will reach 50 million units.

13, how does myopia play VR actually do not wear glasses? Can VR correct myopia?

At present, various high-tech companies in China have launched one after another, and successively launched VR products. For the huge market of China's 450 million myopia population, major companies have also frequently made coups to improve the VR experience of myopia.

In various VR reports, there are two such reports that have caused the attention of the doctors: "800 degrees of myopia playing VR does not even wear glasses! How did you do it? ", medical miracle! VR glasses can not correct eyesight without hurting the eye. When I saw these two reports, I was shocked by the doctors. Is it true that myopia users do not need to wear glasses when playing VR? Can VR actually correct vision? This is simply the gospel of myopia players!

14, higher than the US price! Sony PS VR helmet China released

Sony Entertainment held its PlayStaTIon China conference in Shanghai, announcing that PS VR will be launched in China and globally on October 13, 2016. The China region is divided into three sales packages, which are priced at 2,999 yuan, 3,299 yuan, and 3,699 yuan. .

Among them, the 2,999 yuan PlayStaTIon VR package contains only one head display. The 3299's PlayStaTIon VR Foundation Suite includes a head-up display and a PS camera. The 3699's boutique package includes a head-up display, a PS camera and two PS Move control sticks. In addition, all products are covered by a one-year warranty. Sony will launch pre-sales on July 28 in seven online channels and 22 offline experience stores.

15, binocular AR glasses received 120,000 orders, really only because of cheap?

There is a company director responsible for the development of a $800 AR binocular smart glasses, which has already received 120,000 orders without public sales. Does such a set of numbers make people feel that this is a new "augmented reality wonderland" "?"

Especially in the case of Google AR glasses folding sands, the industry's doubts about the AR glasses market are showing VR, why can such an adventure have this "good environment"? At the recent launch of the "See, Unseen, Different Thinking" theme conference, the company launched the Air AR smart glasses and the AR/VR all-in-one Halo holographic helmet, let us witness the VR in the VR The year of "not taking the usual path" is an amazing road.

16, 2016 China VR industry chain panorama analysis

In March 2016, the National “13th Five-Year Plan” clearly stated: Strong support for innovation and industrialization in emerging frontier areas such as virtual reality (VR). This is the first time that “virtual reality” has appeared in national planning, which undoubtedly adds another fire to the popularity of virtual reality. Now whether it is the performance of the capital market, the fullness of various VR-related conferences, or the attention of related topics in various media, it shows that the market expectation for VR has soared, and the era of VR is coming. Under this situation, how should the industry acquire opportunities for development in the field of virtual reality? What kind of strategy should the government adopt to plan the top-level design of the virtual reality industry in order to promote the healthy development of virtual reality in China? Which companies should the investment organization focus on? These are all issues worth studying.

17. What is virtual reality? How to touch real in virtual?

Just search for the keyword "virtual reality" on Taobao, and there will be a variety of brands, a variety of "VR helmets", from tens of dollars to tens of dollars, from paper paste to craftsmanship Everything is available, and sales are mostly good. Similar to the hot sale on Taobao, in the end of 2015, known as “capital winter”, virtual reality technology became the darling of the capital market, and many entrepreneurial teams have received investment.

In the first half of this year, well-known manufacturers such as Oculus, HTC, and Sony will launch their own virtual reality helmets. Tencent also recently announced plans for its virtual reality technology. The giants are enamored and entrepreneurs are pouring in. For a time, 2016 has become the first year of virtual technology in the eyes of many people.

18, how do the three well-known VR heads are positioned?

As the most popular display technology in the near future, VR virtual reality is sought after by manufacturers and users. Its development prospects and application scope are immeasurable. In VR first year - 2016, the three major VR vendors launched their own desktop virtual reality platforms. Oculus Rift, HTC Vive and Sony PlayStaTIon VR. These three products have a very high standard of hardware performance, platform scale and resources. Recently, people often talked with me about the positioning technology of these three products, so I wanted to use this article to summarize and compare the positioning technologies of the three major products.

19, Xiaomi VR first look to buy a mobile phone to send VR helmet?

As a mainstream mobile phone manufacturer, Xiaomi is a logical VR, because mobile VR is actually an extension of mobile phones. The box for plugging in mobile phones is not the most important. The important thing is that mobile phones are optimized for VR hardware and software.

So how does Xiaomi do VR? At the Shanghai Film Festival VR Summit on June 13th, Tang Mu, the general manager of Xiaomi VR, told Lei Feng.com (searching for the “Lei Feng Network” public number) about the Xiaomi VR that will debut in August this year.

20, AMD God tells you which pits of VR technology

Do you feel the shadow of future technology from the most popular VR? In fact, there are still quite a few deficiencies in the current VR technology that developers need to advance together.

What other technologies are there in VR? What exactly is the future VR experience and usage scenario like? What other business models did you not expect in the VR industry? What is the biggest technical challenge at the moment? These questions you want to know, report author AMD's engineer Allen Rush tried to answer from their own perspective.

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