# # of the first site to talk about the gaming monitor those things, and test HKC G27 wide viewing angle curved screen 144Hz Freesync display

On the self-cultivation of a patient with advanced lazy cancer..... Last year, I asked you to reach the standard of application for chief living families faster. The original Xiaobian suggested that I write something that has more educational connotations. So I wrote this article at the time when I wanted to prepare measurable report opportunities, but I quickly tested the products. The busy survey report was forgotten to finish (in fact, it was only the last paragraph and summed it up)....and then.....there was no busy work at the end of the year. I later forgot to do this. The article was lying in drafts for more than half a year. The original small value greatly suggested that I wrote the TV chip analysis industry draft and I was too lazy to just start to make a fuss about it..... I remember that my group of friends did not finish their monthly tasks and they were downgraded. Do you think you're still the blue label living home pear pears? Well, actually it was not long ago that I saw Zhang Ama's home news offer featured I just thought of this draft... domestic HKC WKG G27 27 inch 1800R surface 144Hz e-sports monitor 1599 yuan (10 yuan deposit) e-sports monitor, 4ms response. Jingdong currently has a pre-sale price of 1599 yuan, which requires a deposit of 10 yuan. Value Friends broke the original: Jingdong current pre-sale price of 1599 yuan, now pay 10 yuan deposit, June 1 shipment, new low price! G27 curved display is a product of HKC's brand ant e-sports, targeting e-gaming gamers. The product is based on the Samsung 27 inch VA1800R curvature panel with a resolution of 1920* value 8938065599 | Value 25 Comments 33 Favorites 10 Direct Links View Details No.... After the fight between the two minded villains, I called for me to get excited. The chief living family was hundreds of people. I didn't even go in. I wasn't pursuing it, so I did a period of "chemotherapy." I am determined to pick up the old river from the draft box and gradually start this year's leveling again.... ------------- The contents of the following article except for the last part of the content and the summary part are from September 2016, you are sorry to take you through ---------- ---- The happy rejoicing of Aunt Zhang once again several months later.... It was still a big piece, thinkvison X1 monitor, in a serious and responsible manner, to purchase X-Rite I1 display pro: Good enough, X-Rite X-Rite I1 display pro colorimeter out of the box evaluation and red spider 5 school color comparison failed several months later was finally again Aunt Zhang public test turned the brand to be honest this and iphone7plus I applied but Have no hope originally, can be fortunate to estimate one reason is that I just just bought and made an article of HKCB7000's original contribution: # the first site of the sun # standard UP2716D cost-effective HKC Huizhou B7000 professional-grade monitor evaluation # this site The first sun # standard UP2716D high sex ... tomx2h | Likes 32 Comments 51 Favorites 116 View Details At the same time, the newly-arrived and little-fighted baby had just bought a HKC G27 gaming monitor that had not been used by the company for two days. He took friends and used his lights and equipment to take a box out and practiced his hand to familiarize himself with the process. Good X1 monitor evaluation, I was enough to fight it? index: First, the gaming monitor? High refresh rate and Freesync, G-sync those things Second, HKC G27 27 inch surface 144Hz Freesync monitor out of the box, the appearance of three, G27 screen quality analysis and school color four, monitor applications and game performance five, summary reviews ------------ I ---------- Yes ---------- points ---------- cut ---- -----line---------- First, the gaming monitor? High refresh rate and Freesync, G-sync those things 1, how to define a monitor is gaming monitor? That is, is the display suitable for game play (single or turn-based system is not in this category, we all understand)? In my opinion: (1) Appropriate size and resolution size is usually 23-27 inches. If it is too small, it seems to be relatively strenuous. The identification and confirmation time may be a little slower for a moment, and as the e-sports, the players with equal strength are instantaneous enough. If you are too big, such as 32, 34, or even 41 inches, sitting at a computer desk, your eyes are basically impossible to turn around and take care of the full screen, which is of course deadly for game play. And the resolution? Most game recommendations are still 1920*1080, because with the best resolution adaptability, it is basically impossible for the game to be perfectly compatible with this resolution, and the UI design is often based on the best adaptation done at this resolution. , And there are lower hardware requirements compared to 2.5K, the same configuration to eat the game frame of the game is higher and smoother; and the recommended 2560*1440 resolution for higher vision, as for 4K....this really Not a suitable resolution for gameplay, even if you have strong enough hardware support for smooth running 4K resolution games. (2) Screen refresh rate The screen refresh rate is how many times the screen display can be refreshed within one second. The monitors with slightly better CRT era can achieve the highest binning rate of 85 Hz and the high end are all at 100 Hz or even higher, once less than 75 Hz. , CRT tube display will make a lot of people uncomfortable, the lower the refresh rate, the more the image flicker and jitter, the faster the eyes become tired, and 60Hz will also have a strobe effect, so usually CRT monitors are set at the highest refresh Rate of. In the era of liquid crystal displays, because of the difference in imaging principle and backlight, even if the refresh rate of the LCD panel is only 30Hz, everyone will not feel flickering (for example, many low-cost 4K TVs in the first and second generation are 4K 30Hz panels), So the vast majority of non-electronic displays and TVs are 60Hz 50Hz. The contradiction between hardware and graphics cards in the gaming field was not enough to allow some hardware-equipping games to run at more than 60fps years ago. However, in recent years, computer hardware performance has become oversupply, and software development, including game development, has not been a problem. Need to carefully reduce the hardware requirements as early as possible, and most in the high-end computers in front of 1,200 fps, which brings a problem, the monitor refreshes per second can not keep up with the actual number of frames the game refreshed.... If a game has an average frame rate of 120fps, then half of the frames displayed on a 60Hz LCD are actually discarded.... This is the lost frame of the display. Therefore, the e-sports monitors have high refresh rate characteristics, starting at 100Hz, 120Hz (usually this is mainly for 3D), 144Hz, and the end of last year to the industry this year, the emergence of a 165Hz 185Hz or even 200Hz ultra-high refresh display. The refresh rate indicator is of course the higher the better, but the top price is bound to be extra expensive, and the 185Hz monitor is actually meaningless to you when your hardware is not enough to drive your game to 185fps or more, so now mainstream gaming The mid-end is almost entirely a 144Hz monitor. 200Hz refresh rate: acer Acer launched the Predator predator Z301C gaming monitor With the PC platform, especially the graphics performance has been greatly improved, the player's requirements for high-definition game are also rising, as the display output display also followed progress. The acer predator predator family positioning flagship, this year released the PredatorX34P and PredatorZ35, but the price is not suitable for mainstream gamers. The recently launched Z301C retains high-end core pedigree, with the praise of 8 Comments 14 Collections11 View Details (3) Response speed (from Encyclopedia) The response speed, also known as response time, is the speed at which each pixel of the LCD panel reacts to the input signal, that is, the time it takes for a pixel to turn dark or turn from bright to dark. The reaction time is generally divided into two parts: the Rise time and the Fall time, and the representation is the sum of the two. The response speed of the original CRT monitor is about 3ms, and when the LCD has just started to be popular, a large number of liquid crystal displays are around 20-25ms, so the smear of liquid crystal displays playing a racing game is very serious. In recent years, the grayscale response speed of the mainstream LCD panels has become widespread. Has been reduced to less than 8ms, smear problem is no longer so serious (at least not so much dragged by the panel, some television dynamics more serious drag from the driver board and chip and other technical level restrictions), and e-sport monitors generally enter In the 4-6ms era, good indicators have even reached 1-2ms. The smaller the better, of course. (The above liquid crystal displays all refer to the gray-scale response G2G. After all, the black and white response times are usually not marked by the manufacturers and they cannot be referenced.) 1ms response + 180Hz refresh rate: ASUS ASUS released ROG Swift PG248Q gaming monitor 399 pounds (about 3500 yuan) e-sports monitor due to its ultra-high refresh rate and response time more and more hot recently, related excellent products are also emerging. Recently, ASUS (ASUS) released ROGSwiftPG248Q, positioning flagship, ultra-thin frame design low-key, with 1ms rapid response, 144Hz-180Hz (acceleration) ultra-high-speed refresh rate, 24-inch class is also very suitable for building multi-screen solutions, Suitable for professionals who need ultra-high dynamic FPS 6 Comments 11 Favorites11View details (4) In the field of e-content gaming, peripherals such as monitors and mouse/keyboards do not have the same value. The appearance of ROG's red and black classic colors in e-sports displays are many, but there are also new ways, but most of them have to make public a little color. Decorative embellishments, distinctive designs, or even the look of a super-god in terms of e-sports are commercial displays that are almost impossible to succeed. Lighting Belief: ASUS ASUS ROG PG348Q 34 inch 21:9 Surface display domestic sales of 14999 yuan Asus has always been a strong control of the high-end market, its ROG player country also has a good player appeal in the high-end areas. The ROGPG348Q34 inch 21:9 curved display, which was released in 2015, is currently on sale in Jingdong with a booking price of 14,999 yuan. This monitor features high-end fever, a 10bit IPS panel with a 100Hz refresh rate, and a resolution of 3440*1440. Likes 298 Comments 212 Favorites111 View Details (5) wide-view screen, color gamut, color accuracy in addition to occupation of professional gaming players may not have any requirements for color, most users are not light playing games, after all, LCD monitors also have to watch films, Internet access, see photo pictures , Auntie Zhang’s original essays, online shopping tips, and many other applications, if faced with a narrow viewing angle, color gamut is not full, color deviation is not a full monitor not only play games, watch movies when not pleasing, Before Auntie looked at Mito and picking her hands, looking at the color of the product map was not a big influence. So why use a TN screen monitor? Many years ago, most of the early e-sports monitors were TN-screens, mainly because the delay was easy to do low. The earliest low-delay panels were almost all TN-screens. IPS PLS *VA screens were lazy to focus on e-sports in this area. After all, the amount was too small. With the development of e-sports industry, increasing demand, and e-sports influence, all panel makers and terminal brands have begun to increase investment and development in this area. High-end e-sports displays have become an important carrier for high-end technology competitions and display. Another feature of the TN screen is that the TN+CCFL backlight has a good black level and the brightness can be very high. This has the effect of visual discovery in certain types of games such as FPS. However, these gaps are gradually narrowing. If you must have very low response speed, say 1ms, you may only have TN screen options for a while. If you do not have such extreme requirements, 5ms IPS and 2-4ms PLS, xVA series are Comprehensive use far more suitable than TN screen options, of course, not TN screen means that the color gamut is not enough color is not accurate, after all, EIZO professional displays also have TN screen, and ASUS ROG top TN screen gaming monitor color is even better than low End-view screen monitors and the current wide range of low-end TN displays are not at all a grade, and I personally think that most people are probably investing in e-sports monitors in the 1000-3000 range, and most people’s applications are not. Special game perspectives are more suitable for buying wide viewing angle gaming monitors. (6) Others Doing the above 5 points is already a very good e-sports monitor. Of course, the more functions the icing on the cake is, the better. For example, the ultra-narrow frame is convenient for multi-screen, with high-definition camera for video and live broadcast, with USB HUB and audio MIC. The interface facilitates connection of peripherals and headsets, anti-blue light and DC dimming. 2, lost frames and Caton, tearing and vertical sync, Sync (1) First talk about lost frames and Caton Insufficient monitor refresh rate will cause the display output of the graphics card to be incompletely displayed. Several frames are made but the display is not refreshed enough to be displayed before it is displayed. Therefore, it is usually only when the mouse moves quickly or when the master quickly operates. This is not a Caton, although it seems to be a card to immediately go to other locations. The Caton generally refers to two situations, one is the hardware is not to force, the game requirements are too high, so the frame rate is not enough, for example, only 2,30fps, then even in the 60Hz ordinary LCD display there will be a clear click, This is easy to understand; the other situation is that fps is unstable and suddenly drops from 1,200fps to 6,70fps. When you have a monitor with a high refresh rate, it will change the rhythm Instead of the large fluctuations in the refresh rate, there is a visual discomfort that creates a "stuck" feeling. (2) The reason that the tearing of the screen tearing is not caused by your hardware's performance is too bad or too strong. This part of the article that Baidu's library has turned over in the past has been very thorough and not difficult to understand. the following: The principle involving the refresh of the display is caused by the non-synchronization of the image rendering and the screen refresh. 1) The GPU (display chip) continuously renders the picture, places an area in the video memory for each frame rendered, and does not wait for the display to start the rendering of the next frame on the screen. 2) A component called “Ramdac” on the video card continuously takes the latest frame from the video memory and refreshes it to the screen. The refresh rate is the so-called “refresh rate” and is fixed. The LCD monitor generally uses 60 Hz. 3) How does Ramdac know where in the video memory to refresh the frame? This is naturally a signal given by the GPU. The GPU notifies Ramdac every time it finishes rendering a frame. 4) GPU rendering and Ramdac refresh are obviously not necessarily synchronous. When Ramdac refreshes to a half of a frame, it receives a signal from the GPU switching frame, which causes the upper half of the frame to display the previous frame and the lower half to display the next frame. This causes the screen to tear. This phenomenon is especially noticeable when the game screen is moving fast. Online games are also often prone to: (3) Vertical synchronization Vertical synchronization can make the rendering and refresh more coordinated, avoid switching frames when refreshed to the middle, and force the GPU rendering speed to not exceed Ramdac refresh speed, thus eliminating the picture tear without affecting the perception, and avoiding CPU, GPU extra calculations, save energy. Vertical synchronization (V-sync) can "discard" part of the picture when the output frame number of the graphics card is higher than 60 frames, so as to achieve the purpose of synchronizing the output speed of the graphics card with the refresh rate of the display. However, the conventional vertical synchronization is quite "locked". Its frame number is divided into only 30/60, so it can not effectively eliminate the frustration caused by the picture in all occasions, and it will also produce new pictures. Tearing phenomenon. (4) Adaptive VSync, G-Sync, FreeSync In the traditional vertical synchronization setting, the number of frames is generally mechanically divided into 30 and 60 frames. When the number of game frames is more than 60 frames, the vertical synchronization program limits the number of frames to 60 frames, and the actual frame of the game When the number falls within 60 frames, vertical synchronization limits the number of frames to 30 frames. This kind of “tire locking” management method is not scientific, and the huge drop in frame number will not only bring obvious frustration to the game process of the players, but also lead to the emergence of problems such as tearing of the screen. Affect the game process itself, but also contrary to the original intention of vertical synchronization technology itself to eliminate picture tear. NVIDIA broke the limitation of the lower limit of the number of frames by the traditional vertical synchronization technology. When the game frame number is lower than 60 frames, Adaptive VSync will try to keep the number of frames at the current level, instead of entering the 30 frame directly as in the past. When the number of game frames is greater than 60 frames, the traditional vertical synchronization mechanism will still work, and the number of game frames will still be limited to 60 frames if so. However, Adaptive VSync only existed for a short time. Soon in October 2013, Nvidia released G-Sync's solution: G-SYNC technology has a built-in chip that can directly communicate with GeForce hardware. This self-buffered chip can coordinate the data synchronization between the display and the GPU output buffer. Through the control of the G-SYNC chip, the refresh delay of the monitor will be fully consistent with the GPU frame output delay. The monitor that supports G-SYNC technology will automatically adjust the refresh rate according to the current GPU performance level, which is detected by the G-SYNC chip. When the GPU's frame output latency is greater than 16ms, it automatically extends the monitor's refresh delay, avoiding the visual glitch that traditional frame dropping problems cause. [2]G-Sync can eliminate the screen lag problem when the game vertical synchronization (VSync) is turned on, and can also overcome the screen distortion problem when the vertical synchronization is turned off. The conventional display will directly synchronize the processing result of the GPU. With the G-Sync module, the display will refresh the display content only after the GPU completes the rendering and picture optimization of one frame. Although G-Sync is good, the most important thing is that the supported monitors must be purchased with dedicated hardware support from Nvidia, resulting in increased costs, so the prices are mostly higher. In early 2015, AMD released its own FreeSync. These two technologies are essentially real. There is no big difference. The biggest difference lies in the FreeSync Free, AMD is free, open, so soon won a wide range of manufacturers and standards support, not past the AMD official FreeSync certification page to see the display device only as of January 15, 2106 Day and afterwards were not updated, so a large number of newly added devices were not on the list. Second, HKC G27 display detailed parameters ZOL parameters are too small, JD is too simple, I put together a major parameter table: Third, HKC G27 27 inch surface 144Hz Freesync display out of the box, appearance 1, the unit child children's packaging to my hand is already so, I do not know if it is on the way to get into this, the famous team to do endorsement is e-sports products idiomatic way, so that you and the WE team with the same paragraph; packaging itself is used The classic red and black color, G27 is very eye-catching, in addition to the main features, 1800R curved surface, wide color gamut, 144Hz refresh, FreeSync, FPS / RTS mode, filter blue light does not splash screen, etc.: 2. The package tattered was not looked at from all angles, and all items were taken out of the box directly. The main screen, manuals and other accessories were not very rich in terms of rules, such as HDMI and dual-channel DVI cables when the interface was complete: 3, bracket leg, bracket column, power cord (different from B7000T7000, G27 power supply built-in, so there is no external power supply), DP cable: 4, the first pillar to the back and then install the legs to complete the installation, where there is a special screw hole cover, but it is difficult to cover it down, and here to continue to Tucao do not understand the idea of ​​HKC, plus a bracket installation Is the hole so difficult? Life and death are not given? 5, the front view, Xiao Hong column, but I think the red embellishment elements less points, legs also get like the ASUS ROG's red Mayan pattern is estimated to be better: 6, the back of the red elements more, with the breath of e-sports, the back of the red decoration on both sides like two lightning flashing speed? 7, back LOGO, ANTGAMING, HKC new planning game brand: Ants E-sports: 8. The HKC at the lower edge of the border is very light. It seems to highlight antgaming, but there are still too many places that need to be improved to follow the ROG. For example, back-hung, back-hung, and back-hung? 9, the top perspective, compared to the B7000 this curved surface and built-in power supply display can not be connected with the thin, but the muscle lines also highlight their eSports orientation, personal feel B7000 face value is much higher, of course, back hung, back Hanging and hanging? 10, G27 because the gaming 144HZ directly cut off the useless VGA port, but personally think that keeping HDMI is also worth discussing, after all, 144Hz only DVI or DP can support, it is better to change into DVI + dual DP or more to be a USB HUB extension better , In order to allow users without a DP card to use 120Hz? I don't think it's meaningful. Now when I use it to play games, my graphics card is almost as if I have no DP port: 11, pillar screw hole cover, antgaming this LOGO is quite good design, but the following gap is larger, and even if it is still difficult to cover after the cover: 12. The side of the back interface is marked: 13, the front panel buttons, there is no backlight logo, in fact, made to respond to or have to respond to the backlight, blind operation is convenient: 14, the front LOGO is very light, to be seen clearly, to come out: 15, the product label behind the machine: Third, G27 screen quality analysis and school color 1. The gamut performance is very good in e-sports displays, reaching 100% SRGB and 85% ARGB: 2, the curve performance is also very good, very close to the reference 2.2 curve: 3, grayscale performance in general, the default state after 50% brightness can be close to 7000K, in addition to 90% brightness above 7000K, which is the default setting performance color temperature is high, white at a low brightness will be a bit biased blue: 4, VA screen contrast is significantly better than IPS, contrast B7000 professional monitor 0% brightness close to 20,000, other brightness of 650 or so contrast, G27 minimum brightness contrast up to 66,000, 25% brightness and 6400, and higher brightness Until the brightest is maintained at a contrast ratio of around 1450, the contrast index is also excellent, the white point is stable at 6600-6800, but still can be, but the brightness is less than the official nominal maximum of 300, only 230: 5, the default tone is warm color temperature, cold color temperature, white point color temperature up to 8500: 6, the uniformity of color brightness performance is very good, most of the differences are within 2 and the highest 2.4 only: 7, but the brightness uniformity due to the curved screen performance is not satisfactory (currently have not found a good uniformity of the brightness of curved screen TVs and monitors), the biggest difference in the lower left corner to reach 15-18% brightness difference, and the entire lower The half is relatively dark except for the central area (though not visible to the naked eye): 8, as an e-sports display, color accuracy performance is considered good, the average ΔE is only 2.27, close to some indicators of cartographic displays, the largest color difference appears in 1F blue, reaching 4.66 but also less than 5, most other are less than 3 9. The evaluation of the display given by the spider can also be seen that the color gamut and contrast have got full marks. The color uniformity and the white point also have a high score of 4 and a half stars. The color is accurate to get 4 stars, and only Qu Ping is born with a uniform brightness. The score was only 2.5 points, but the overall score also reached 4 points, which is a good score. 10, school color changes: The curve changes slightly The gray-scale curve has improved noticeably. After 40%, it has already fallen below 7000K. The whole process is also below 7000K and the lowest is close to 6600K. The color accuracy was improved obviously, the average color difference was controlled to the level of 0.85, the highest not more than 2, the lowest was only 0.29, of course, the brightness was obtained under the brightness recommended by the spider (120-160), which was lower than the factory preset brightness. But unless it is too bright, I think this brightness seems to be more suitable for everyday use, including games. Calibrate the screen shot to a few bars, the original film see the previous I love Iri display pro profiling posts, this time the progress of the screen to restore a lot of screen color recovery: Fourth, monitor application and game performance 1, monitor control menu: 2, nothing else to say, look and know what, and color temperature is warm and cold, the default warm, cold color in front of the school color temperature, and there are several preset modes, need to talk about the default standard: 3. Web browsing under standard and eye protection (filter blue): 4. Watch movie and movie mode in standard mode (don't ask me what I see): 5, standard, FPS, RTS game screen in different modes, RTS mode in the focus on maintaining the color while enhancing the overall brightness contrast, while the FPS color and highlight details are lost, but to ensure that the entire screen is bright, easy to observe in the game : 6, the monitor sight mode (without calling the menu, the direction of the right button for fast switching display mode, the left direction button to switch the sight style and color), but in fact the screen display hard sighting is only the basic center of the position lock display, and The front sight in the game is not the same. This has some value for the fact that some firearms or props used in some games have no front sight and need to be used as a reference. However, individuals do not think it is significant. There is no immediate effect of FPS or RTS mode. V. Summary advantage: 1, have forgotten how much money so asked a colleague, he also forgot to look at the comparison of the transaction records at that time, the price of 1899 available coupons should be said that the price is still quite outstanding, and it is worth buying soon before the recommended Jingdong activity has been the lowest To 1599 yuan, 27-inch surface freesync wide viewing angle screen 144Hz display in the price is very high; 2, red and black color competition is still relatively good-looking; 3, 110% SRGB color gamut, color accuracy, color uniformity in the gaming monitor are still very good. Disadvantages: 1, HKC can not replace the back plate bracket for 10,000 years; 2, the level of performance, the impact of the brightness of the screen is more uniform; 3. In addition to the recent unsuccessful disclosure of Zhang Aunt’s homepage, prices seem to have no declining trend affecting competitiveness in the past six months; 4, this brand quality control seems to look more face .... The card is forgotten and finally added: Hui Ke (HKC) G27 27-inch VA wide viewing angle does not splash screen 144Hz refresh 1800R curved professional gaming gaming display (HDMI / DP / DVI interface) 1599 yuan G27 curved display is HKC's brand ant e-sports product, positioning For gamers. The product is based on the Samsung 27-inch VA 1800R curvature panel with a resolution of 1920*1080, 178° (horizontal/vertical) wide viewing angle, 110% sRGB wide color gamut, maximum brightness of 300cd/m2, 50000000:1 (dynamic) contrast ratio , 4ms response. Interfaces include: HDMI, Jingdong direct links to Wikipedia

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