2016 Japan VR Industry Map: In addition to Sony PSVR

YouTube, DMM, and Show Room. 9. Game Engine <UER> UE4 and U3D do not need to say globally. The third is the OROCHI4 engine developed by the Japanese game studio Silicon. 10. Middleware <ミドルウェア> "MiddleWare", in short, is a plug-in based game engine that assists game developers with tools. The picture shows, including MonobitVR's "VRVoicechatwithMUN" and audio video solution CRIWARE, which was licensed to several Chinese companies at the Sony Star conference last year. Among them, Lancet will use it to develop PSVR games. . 11. Architecture <フレームワーク> "Framework", Mozilla's open source WebVR architecture A-Frame in 2015, the two ivori and VRUE behind are not very clear. 12. HMD (consumer PC/mobile) <ヘッドマウントデスプレイ(PC&コンシューマ/モバイル)> PC VR helmet is of course the Oculus Rift, HTCVive and PSVR three major components. And mobile VR, in addition to Samsung GearVR and Google Daydream, also cited a Japanese native Cardboard manufacturer Hacosco. 13. The controller controls the 3DRudder of the upper sensor, the Leapmotion of the gesture recognition, and the Unlimitedhand which is said to be capable of sensing various movements of the hand through muscle changes as long as it is tied to the arm. (But after the first release in September 2015, there was no follow-up news.) 14.360-degree camera <360-inch> Nokia OZO that was released in Japan not long ago, and Theta of Japan's Ricoh, and Nikon's KeyMission 360° camera from an old camera manufacturer. "Iamonamission" should be the slogan of this camera. 15. VR-READYPC Mouse Computer G-Tune notebook, Diginnos launched the Galleria desktop computer and Dell's alien notebook. 16. Investment Funds <Investment> Three investment funds, TokyoVRStartups, GVRfund, and Colplnext VR Fund, which has invested US$100 million. 17. Educational Research Institutions <Education and Research Institutions> Virtual Reality Institute of the VRdesign Institute, the latter two cannot be distinguished. ">
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2016 Japan VR Industry Map: In addition to Sony PSVR and these from Baidu VR

In the past 2016, the Japanese VR industry has made great progress. As one of the most developed countries in the entertainment industry in the world, in the past year, the elites in the Japanese cultural field have been trying hard to embrace VR.

Sony PlayStation VR and Nintendo's Super IP Adapted Pokemon Go are the most phenomenal products in the VRAR industry in the past year. In addition, Tokyo Olympic Organizing Committee's AR performance at the closing ceremony of the Rio; Bandai Nangong dream's Summer Class, Karp's Resident Evil 7 VR, and the much-anticipated Final Fantasy. 15 "VR" and the upcoming I-Society "VR Girlfriend"; even Japan's largest comic "JUMP", the largest video service provider DTV have all set foot in VR.

A Japanese VR industry map was produced by Japanese media and companies involved in the Japanese VR industry chain were sorted out.

In view of the fact that many small partners may not be able to understand Japanese, here are the key points for everyone (from left to right and from top to bottom):

1.Experience facilities< bodybuilding facilities>

It is often said VR experience shop. Listed here are Sega's "JoyPolis" and "VR PARK TOKYO" located in Shibuya, Tokyo. The last SPACE VR is referring to a U.S. company that had previously received COROPL's investment.

2.CP (game/non-game) <パブリッシャー (ゲーム/非ゲーム)>

The publisher (CP) is the most powerful part of the Japanese VR industry and is divided into games and non-games.

For games, the list includes BANDAI NANCOM, the developer of Summer Classroom, COROPL, the developer of White Cat Project, and Capcom, the developer of Resident Evil 7 (CAPCOM). ), SEGA, and an independent studio called "yomune.co" that developed the "Mystery Ball."

In addition to the game, there are COROPL's panoramic video channel 360 Channel, Japan Broadcasting Association NHK Online, the famous adult supplies website DMM and music site JOYSOUND.

3. Developer (hardware) <ヂベロッパー>

This should refer to VR peripherals other than helmets. Only know Hashilus, they did some very VR experience equipment, such as VR horse racing equipment, hair dryer equipment and the like.

4. Media (Domestic / Foreign) <ミヂイア (Japan / Overseas)>

Japan's two major VR media Mogura VR and VRinside, and overseas Upload VR and Road to VR, this picture is produced by VRinside.

5. Marketing Advertising <マーケチイング・広告>

VR PLUS, milbox, AccessiVR, are some toB companies, and they are not very familiar with it.

6. Community (Facebook/Offline)<コミュニティー(Facebook/オフライン>

It mainly introduced some of the more active group accounts on Facebook in Japan (VR Japan, VR Learning Club, Oculus Developer Center), and some VR exhibitions in Japan.

7. Test Center <デバック>

"Debug" introduces three companies: SHIFT, DigitalHearts and Pole to Win.

8. Release Platform (Applications/Videos) <Distribution Card (Video/Animation)

Applications are Sony's PlayStation VR, STEAM VR, and Oculus Store.

The video describes YouTube, DMM, and Show Room.

9. Game Engine <ゲームエンジン>

UE4 and U3D need to be globally self-evident. The third is the OROCHI4 engine developed by the Japanese game studio Silicon.

10. Middleware <ミドルウェア>

"MiddleWare", in a nutshell, is a plug-in based on game engine that assists game developers in their tools. The picture shows, including "VR Voice chat with MUN" and audio video solution CRIWARE of Monobit VR. The latter was authorized at the Sony Star Conference last year to several Chinese companies, among which the lancet technology will use this. Set of programs to develop PSVR games.

11. Architecture <フレームワーク>

"Framework", Mozilla's open source WebVR architecture A-Frame in 2015, the two ivori and VRUE behind are not very clear.

12.HMD (consumer PC/mobile) <ヘッドマウントデスプレイ(PC&コンシューマー/モバイル)>

The VR headsets for PCs are of course the Oculus Rift, HTC Vive and PSVR. Mobile VR, in addition to Samsung Gear VR and Google Daydream, also listed Hacosco, a Japanese-based Cardboard manufacturer.

13. Controller <コントローラー>

The 3D Rudder on the upper sensing device, Leap motion for gesture recognition, and Unlimitedhand, which are said to be capable of detecting various movements of the hand through muscle changes, as long as they are tied to the arm. (But after the first release in September 2015, there was no follow-up news.)

14. 360 degree camera <360カメラ>

Nokia OZO, which was recently released in Japan, and Theta of Japan, as well as Nikon's KeyMission 360° camera from the old camera manufacturer, "I am on a mission" should be the camera's slogan.

15.VR-READY PC

G-Tune notebooks from Mouse Computer in Japan, Galleria desktop computers from Diginnos, and Dell's alien notebooks.

16. Investment Funds

Three investment funds, Tokyo VR Startups, GVR fund and Colopl next VR fund that has already invested 100 million U.S. dollars.

17. Educational Research Institutions <Education and Research Institutions>

The Virtual Reality Institute of the VR Design Institute, the latter two are not distinguishable.

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